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October 07, 2005



I agree. Real world journalists should be aware of what's going on because I believe much sooner than most expect, things are going to get really interesting. Allow me to tie a few topics together:

- PLM software (used to link far-ranging corporate activities; today's Wall Street darling - tomorrow's open source hosted app)
- 3D software (the basis for both videogames and real world manufacturing; prohibitively expensive 6 years ago, now free)
- rapid-prototyping technology (the future of lots of product and the great equalizer between China's manufacturing muscle and the U.S.... between corporation and individual; still used sparingly in corporate R&D, but now used by some artists for sculptures)
- GoogleMap, Virtual Earth, and other real world data collection/retrieval activities (everything digitized, tagged and put into online databases; U.S. military's cutting edge tech in '89 is now on the wristwatch of a hiker)
- telepresence and robotics (programs underway now to facilitate future battlefield surgeries from a hospital half-way round the world while Littoral combat ships send in retaliatory waves of hive-minded UCAVs to attack an enemy; surgeries once conducted "in the blind" are now practiced using patient scans to construct 3D models which are RP'd, after which doctors don cybernetic gloves and conduct delicate surgery inside the body using a video feed)
- augmented reality (from jet engine schematics in a Boeing maintenance facility to everything in the world linked to information in real time... and available to everyone via a mesh network; once the stuff of multinationals is now a city-wide game of Pac-Man for geeks)
- virtual worlds (more powerful, more empowering, and where most of the software comes together; from the military labs to videogames and now back to the military as recruiting tools)
- the Long Tail or what I now call the ecoToroid (with all the above tools in the hands of consumers, the curve/shape shifts and morphs with wide-ranging effects; people who once depended on companies for jobs and products are given the tools to develop their own products and employ themselves)

How do wholesale changes in almost everything we do affect our societies and our cultures? This is all coming together at an alarming pace imo. This is at the level of the industrial revolution. Those only reporting on the real world are missing the other one - the side that is going to eventually have dramatic affects not because it's a "game", but because it's all the corporate tools of yesterday but more powerful, easier to use, and packaged as a game.

Boris Anthony

Immersive Web is definitly a very big "upcoming" thing and is why it is vitally important we infuse it with everything we've learnt on the web in the last few years. Second Life is cool and all but it is closed technology, centralized and owned by a for-profit business. We must begin encouraging and where possible funding development of Open Standards, Open Softwares, distributed architectures, etc, to promote widespread and healthy dissemintation of "virtual" (what does that mean really?) Immersive Communication Environments.

The Nirvana Poster

Oh yes, what an interesting time to be alive. I don't think we've even begun to understand the implications of modern technology to our forms of communication. Mediums are so foundational to not only HOW things are communicated but WHAT gets communicated and I don't think anyone can predict how this is going to shakeout.

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